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Review: Warhammer Age of Sigmar: Champions review – A card game that plays by its own rules

Warhammer Age of Sigmar: Champions review - A card game that plays by its own rules There are plenty of card games on mobile that try and ape what Hearthstone has done. They offer hefty experiences that can look pretty intimidating if you don’t have a clue what you’re supposed to be doing.

Warhammer Age of Sigmar: Champions is different. Not just in its scope, but in pretty much everything that it does. Sure, there are cards and fantasy heroes and villains, but there’s a different feel to almost every aspect of the game.

And that’s no bad thing. This is the sort of game that could easily sit on a homescreen alongside one of the bigger card games out there, and you might find it becoming your go-to card experience sooner rather than later.

Hammering the point

The first thing you’re going to notice that’s different about AoS: Champions is the way the game is laid out. Essentially it’s split into four lanes. Each of these lanes is controlled by a champion. Then you’ve got your own health bar. The first bar to hit zero loses.

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