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Review: The Pillars of the Earth, book one, review – A slow-burning narrative game that’s well worth the commitment

The Pillars of the Earth, book one, review - A slow-burning narrative game that's well worth the commitment Like any genre, point and click narrative games can be amazing, awful, or just so-so. The Pillars of the Earth is easily one of the best looking out there at the moment and it’s rich in setting and story.

It still has a couple of minor problems which stop it from being the amazing experience it could be but, so long as you’ve got the patience to watch the tale unfold, it’s a dark, emotive, and at times harrowing journey.

The devil hunts the men

The Pillars of the Earth is a historical interactive adventure game set in 12th century England. Based on the novel of the same name by Ken Follett, you play through seven initial chapters and follow several different characters as a plot of political uncertainty, a testing of faith, and personal determination unfolds.

Switching between Jack, an apprentice stonemason, Philip, a monk, and Aliena, a disgraced noblewoman, together these three characters aid the construction of one of the greatest cathedrals England has ever seen.

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