We don’t find ourselves pontificating about whether games are art too much here at PG. It’s not really our style.
The only reason I even mention the debate here is because developer Dan Vogt has labelled Skyward Journey as “an art game”. It’s right there, front and centre.
Ordinarily at this point I might raise an eyebrow. But given that the developer’s previous game was the brilliant Data Wing, I’m minded to take a closer look.
Skyward Journey bears almost no resemblance to Data Wing, I hasten to add, other than a shared sense of forward momentum.
Rather than a futuristic racer, Skyward Journey is a deeply blissed-out line-drawing game. It’s part Flight Control, part calming self-help app.