Review: Meow Wars review – A multiplayer-focused card game that’s missing one vital ingredient

Meow Wars review - A multiplayer-focused card game that's missing one vital ingredient There’s a lot to be said for putting cats in videogames. I don’t know why, but having a feline friend in a digital experience just makes it all better. And when you add in some interesting, card-based combat to the mix, you know you’re onto a winner.

Which is probably the best way to describe Meow Wars. It’s got a few niggles here and there, and it could do with picking up some new users to make the multiplayer a bit more, well, multi, but there’s the core of a really good game here.

Scratching in card to reach places

The game is essentially a simple one one one card scrapper. You’ve got a deck built of a few different cards, and the aim of the game is to get rid of all of your opponent’s minions. You do that with fights. Cat fights, I suppose.

You can have three cards in your hand at once, and every turn you’ll fill up any empty spaces and use one of your active cards to attack one of your opponent’s. Cards have health and attack values, and if your attack beats their health, you’ll knock them out of the game.

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