You could easily cast Grimvalor aside as another game riffing on the Dark Souls template. Mainly because it does. But it also throws ideas from a bunch of other genres into the mix, as well as adding in some of its own.
At its heart it’s an action platformer, but it owes as much to 16bit games as it does to From Software’s more modern franchise. It’s unflinchingly tough, always ready to punish you, and doesn’t care how much progress you lose when your corpse hits the floor.
You might say that sounds like BloodSouls or DarkBorne, I say it sounds more like a return to the glory days of gaming, when every mistake you made was a set-back and every level you completed felt like a real achievement.
Grim and bear it
The game starts with you wandering through a dungeon, and continues in much the same way. Monsters have overrun the world, and you need to use your massive sword to hack them back to the hell they came from.