There’s a very good chance that, if you’re a fan of the original Dungeon Hunter games, you’re going to be approaching this review with a good deal of trepidation. And, quite frankly, you’d be right to do so.
When the series first started it was a premium dungeon crawler, essentially the mobile version of Diablo. But time changes all things, and the creep of free to play has seen plenty of former fans put off.
And Dungeon Hunter Champions isn’t going to do anything to bring those lost sheep back into the fold. In fact, it takes the series deeper into the territory it was skirting round with prior iterations.
But here’s the thing, it’s actually not awful, if you’re into that kind of thing.
The game still wears a dress made out of a dungeon crawler, but it’s edged much closer to the midcore RPGs that pepper the mobile landscape. So rather than dealing with just one hero, you’ve got a bunch of them.