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Review: Bloons TD 6 review – A tower defence series that’s starting to show its age

Bloons TD 6 review - A tower defence series that's starting to show its age It’s not exactly unfair to say that the classic tower defence template feels a little on the worn out side. There are some great games in the genre, but to stand out nowadays a dev needs to do something pretty special.

Which brings us to Bloons TD 6. It’s a game the relies heavily on the past, and while it looks lovely, it doesn’t add anything new to the formula we’re all starting to grow a little tired of.

Sure, there are monkeys and balloons, but there’s a lack of tactics and strategic thinking here that makes the whole thing feel pretty darn flat.

Bloon over?

Each fight takes place on a map. There’s a path running through that map, and it’s up to you to place your monkey forces to ensure that none of the evil balloons make it all the way along that path.

There are loads of monkeys to choose from, but you need to unlock them through play. There are monkeys with darts, monkeys in places, pirate monkeys, ninja monkeys, and monkeys that can fire out blasts of magical energies.

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