Now, I’m no developer, but I’m sure articles like this one on Milanote can give everyone a bit of a boost. Ken Wong deconstructs the February-released Florence and it’s fascinating to read about his thought process.
Some of you may be familiar with Ken Wong from his work with Monument Valley. In Florence he took up arms as Lead Designer and had some pretty firm views when it came to telling Florence Yeoh’s story.
Florence is a short, narrative adventure about everyday life and the romance between Florence and cellist Krish. You can play through it in about 40 minutes and it’s really brilliant how much you feel when playing. It even made me cry a little bit (shh, don’t tell anyone).