DUNKYPUNG, from developer Nathan Meunier, is a lesson in humility for those of us who think we’re good because we bumbled our way through Celeste and like to complain publicly about Super Mario Odyssey being too easy. It’s a game about avoiding pointy objects of all shapes and sizes, and it’s also really rather good.
The first stage straight away had me on edge. Hitting the top of the screen sent me rocketing downwards towards a spinning saw that just happened to be passing by. Below lay a row of spikes, primed and ready to kill. Every so often some fresh hell would pop up to utterly obliterate my dinky avatar. … [MORE]