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10 secrets to extend your game’s life

10 secrets to extend your game’s life

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. 10 secrets to making your game longer (Part 2) Read Part 1 here Many of these methods revolve around ...

Get a job: Cryptic Studios is hiring a Character Artist

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of the many, many positions being advertised right now.Location: Los Gatos, CA Cryptic Studios is looking for a talented Character Artist with a genuine passion for games! You’ll work in ...

Blog: How to show your indie game at any expo

Blog: How to show your indie game at any expo

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Marketing is hard for anyone! Yet you still need ...

Q& A: Implementing and balancing traversal mechanics in Grow Up

Q& A: Implementing and balancing traversal mechanics in Grow Up

We recently got in touch with the Ubisoft Reflections team to chat about Grow Up, the sequel to last year's procedurally animated action platformer Grow Home. The game is built around a Botanical Utility Droid (BUD) who must save his planet by cultivating the seeds of enormous alien plants. Players spend much of the ...